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	<title>Liquid Language &#187; profanity</title>
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		<title>Dynamically Controlling Mature Content In Video Games</title>
		<link>http://blog.johnpencola.com/2009/12/24/dynamically-controlling-mature-content-in-video-games/</link>
		<comments>http://blog.johnpencola.com/2009/12/24/dynamically-controlling-mature-content-in-video-games/#comments</comments>
		<pubDate>Thu, 24 Dec 2009 20:34:32 +0000</pubDate>
		<dc:creator>John Pencola</dc:creator>
				<category><![CDATA[Opinions]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[configure]]></category>
		<category><![CDATA[mature content]]></category>
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		<category><![CDATA[parental control]]></category>
		<category><![CDATA[profanity]]></category>
		<category><![CDATA[video games]]></category>

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		<description><![CDATA[Throughout my time as a gamer I have welcomed the presence of &#8220;adult-oriented&#8221; content in video games. I like my &#8220;Mature&#8221; rated games and all the ingredients that come with them &#8211; profanity, excessive violence, etc, etc. But, as I&#8217;ve &#8230; <a href="http://blog.johnpencola.com/2009/12/24/dynamically-controlling-mature-content-in-video-games/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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	Throughout my time as a gamer I have welcomed the presence of &#8220;adult-oriented&#8221; content in video games. I like my &#8220;Mature&#8221; rated games and all the ingredients that come with them &#8211; profanity, excessive violence, etc, etc. But, as I&#8217;ve &#8230; <a href="http://blog.johnpencola.com/2009/12/24/dynamically-controlling-mature-content-in-video-games/">Continue reading <span class="meta-nav">&#8594;</span></a>
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