I’m a big fan of the PS3, but it’s not without its “flaws”. Two of which irk me relate to how Trophies are perceived and awarded.
The first is that you cannot delete trophy information from your PSN account. This means that even if you put a fresh new hard-drive in your PS3, as soon as you sync back up to the network on your account, all that trophy data will be re-inserted. The only workaround I know of, which sucks, is to create a new account. So, why would anyone in their right mind want to delete those precious trophies? I’ll get to that after I explain irk número dos.
The second thing that fundamentally bothers me, is that game completeness is based off of collecting all the trophies for that particular game. Which would be fine if trophies were 1-1 with every completable action within the game, but they aren’t. The game developers dictate what is worthy of a trophy (and type of trophy) but there are usually lots of other additional completion points within the game that do not award trophies. IMHO those should all count towards the 0-100% value of completing a game.
The reason why issue #1 is related to issue #2 is because trophy collecting is competitive and goal oriented. Its just half-baked though. For it to really work, beyond just “Compare Trophies”, then there are some more rules that need to be implemented. Take for example when a friend drops by to play a new game with you; the first thing I want to be prompted with is a confirmation to enable/disable stats from being gathered and analyzed for that game on my account. I don’t want my stats (Gamer Score and Trophy collection) to be updated because I may never play that game again but its permanently on my “record” with an irrelevant trophy score.
Why does this matter? Because if you really want to make trophy collecting an incentive to the player then they have to feel that the trophies really matter. Platinum trophies should only really be granted if the game has been completely beaten. Right now it appears that is the case, but there are plenty of other in-game easter-eggs and tasks that never count towards those platinum trophies. I think they should.
Ideas? Well, maybe adding a new “tier” above the current trophy system would be enough. Sort of like, I completed tier #1 which is all the game developer trophies, but I also completed tier #2 which is every possible bonus that the game had to offer. Or maybe making the trophy types be those tiers, where platinum trophies equate to actually totally exhausting all a game has to offer. Make the Gamer Score count towards more tangible benefits beyond bragging rights and make it harder to level-up by adding a more sophisticated reward system. That would be cool. Thoughts?
